![]() ![]() Why bother pretending that we have a choice? The Hammer-of-Dawn superweapon takes up the pistol slot, but you only use it 4 times, and each time it’s used once, then replaced. The remaining slot is reserved for the only gun with available ammo, presented lying out in the open when it’s time to switch. There’s no strategy in GoW: 3 of weapons are permanent (the Lancer since it’s better than the submachine gun, the revolver since it’s the best pistol, and the grenades). ![]() In Halo it arguably works because there’s some strategy involved in switching mid-battle. I never liked the Halo-style limit of only carrying 4 guns. I dislike the unreliability of the chainsaw bayonet, which led to dying when it failed to operate on command. I like that it switches to “tank” control (left/right turn instead of strafe) while you hold down “B” for the chainsaw, because it would have been too hard to also move the right joystick with the right hand. The cover-based combat still holds up, I mean, it would have to, right, given that it took over shooters the same Batman:Arkham scheme took over all subsequent melee combat games? The “active reload” minigame that offers an opportunity to boost firepower at the risk of longer reload time adds a lot. (Graphics = 3) Gears of War always looked OVERVIEW = 3 A remake of the first major 3rd-person cover-based shooter. OVERVIEW = 3 A remake of the first major 3rd-person cover-based shooter. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |